#tutorials: photoshop
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WORKING WITH YOUTUBE QUALITY - HOW TO GET THE BEST RESULTS
helloooo, i recently feel as though i have found the key when it comes to dealing with youtube quality and i thought it was worthwhile sharing! i'm finding that when you're stuck with 1080p videos only, (although there is a lot more 4k downloads these days, thankfully) the quality is pretty poor. BUT, this is speaking exclusively about the quality of youtube 1080p - if you use a site such as sharemania, that's usually acceptable and good quality and doesn't deliver poor results.
but alas, this is about youtube, so let's get into it! this process will simply go over all the ins and outs of working with youtube quality, and will not look into the entire giffing process. i'll be using photoshop 2025, but it should work on any version!
Download your video.
firstly, start by downloading your video with 4k video downloader. (<- this will lead directly to a dl of 4k video downloader if you don't have it already! link is all safe and official <3) i can't really think of any other downloader because i haven't used any apart from this one. it's safe and secure and does a really good job.
you'll want to choose the 1080p option that is the BIGGER file amount. not every video will have that, but i believe that the bigger file size is the youtube premium 1080p. take what you can get with them 😭
2. Load frames, crop, convert to smart object...
just get your normal prep work done! make sure to leave out sharpening. you should essentially just be here:
(if my process looks a bit odd or if, on the other hand, you'd like to know my process, you can check that here.)
3. sharpening.
THIS is the point that changes how your youtube file comes out. often times, you'll find the gif comes out with chunks, squares and overall poor quality. kind of like if i used my regular sharpening:
chunky! gross! trashy! i'm seeing too many pixels and things aren't looking the right way that i'd like. (tbh, it's not the worst i've seen - but you can definitely notice when there's light.) if i went on as it is now and continued to colour it, it would continue to look bad.
so, here's what you'll do.
i use multiple sharpening actions, for different purposes: one for hq downloads, so any movies, tv or downloaded/4k music videos, one making icons and the other for lower quality media and photos. the one that i typically use for youtube quality is @/anyataylorjoy's sharpening action (which many gifmakers use, so i wouldn't be surprised if you do already have it!) which is what you'll use. apply the action, using the 'sharper' lot.
^ that's the settings.
4. sharpening pt 2. (noise)
now, you'll need to add noise to offset how harsh the rest of the gif still comes up.
apply these exact settings onto the gif and ensure that monochromatic is enabled.
sometimes, 2% noise might make it look worse, or not be enough. i personally wouldn't go to anything more than 3%, (i don't think you'll ever want to use 3%) and wouldn't go lower than 1%.
it's grainy looking at the moment, just as is. from here, i'll colour it, and then if i think it's no good, i'll go back and clear the noise filter and toggle it. that's just how the process works, don't stress if it doesn't always go your way 😭 that's just gifmaking!
here's the final product!
and here's another example too, i know this one has a lot going on colour wise, so it can be good to look at it working on something with less bright colours:
as compared to before! before shows the gif was really smooth, as compared to in chappell's, were the lighting was just kind of messing with everything. you're more likely to come across videos that are that weird smooth quality, so i'd say that 7 times out of 10 you'll be applying these settings to something more along the lines of doechii's!
the before :)
#*tutorial#**l.myeditss#gif tutorial#gifmaking tutorial#photoshop tutorials#just a little something :D#flashing tw
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My GIF Making process: Screen capturing using MPV player, Organizing files, 3 Sharpening settings, Basic Coloring PSD + Actions set
This is a very long post so heads up.
I’ll try to be as thorough and true as much as possible to the way I make my gifs (I already use Photoshop Actions which I’ve long since set up but now for this tutorial I’m reviewing them to show you the exact steps I’ve learned to create my gifs 😃) and present them to you in a semi-coherent way. Also, please bear with me since English is my second language.
First things first. Below are the things and tools we need to do this:
Downloaded 4K or 1080p quality videos (let’s all assume we know where to get these—especially for high definition movies and tv series—so this post doesn’t get removed, okay? 😛)
Adobe Photoshop CC or the CS versions can work as well, but full disclosure I haven’t created gifs using the CS versions since 2020. I’m currently using Adobe Photoshop 2024.
mpv player. Use mpv player to get those frames/screenshots or any other video player that has a screen grabber feature. I’ve used adapter for the longest time but I’ve switched to mpv because the press to screenshot feature while the video is playing has been a game changer not to mention ultimate time saver for me. For adapter you need to play it in another video player (like VLC player), to get the start and end timestamps of the scene you want to gif which takes me ages before I can even open Photoshop.
Anyway! Please stop reading this post for a moment and head over to this amazing tutorial by kylos. She perfectly tells you how to install and use mpv player, both for Mac and Windows users.
One thing I have to share though, I had a tough time when I updated my MacOS to Sonoma since MPV is suddenly either duplicating frames or when I delete the duplicates the player seems to be skipping frames :/ I searched and found a solution here, though it didn’t work for me lol. My workaround for this in the meantime is decreasing the speed down to 0.70 then start screenshotting—it’s not the same pre Sonoma update but it works so I’ll have to accept it rather than have jumpy looking gifs.
Now, after this part of kylos’ tutorial:
you can continue reading the following sections of my gif tutorial below.
I want to share this little tip (sorry, this will only cater to Mac users) that I hope will be helpful for organizing the screenshots that MPV saved to the folder you have selected. Because believe me you don’t want to go through 1k+ of screenshots to select just 42-50 frames for your gif.
The Control + Command + N shortcut
This shortcut allows you to create a new folder from files you have pre-selected. As you can see below I have already created a couple of folders, and inside each folder I have selected screenshots that I want to include in one single gif. It's up to you how you want to divide yours, assuming you intend to create and post a Tumblr gifset rather than just one gif.
Another tip is making use of tags. Most of, if not all the time, I make supercorp gifs so I tag blue for Kara and red (or green) for Lena—just being ridiculously on brand and all that.
Before we finally open Photoshop, there's one more thing I want to say—I know, please bear with me for the third? fourth? time 😅
It's helpful to organize everything into their respective folders so you know the total number of items/frames you have. This way, you can add or delete excess or unnecessary shots before uploading them in Photoshop.
For example below there are 80 screenshots of Kara inside this folder and for a 1:1 (540 x 540 px) Tumblr gif, Photoshop can just work around with 42-50 max number of frames with color adjustments applied before it exceeds the 10 MB file size limit of Tumblr.
Sometimes I skip this step because it can be exhausting (haha) and include everything so I can decide visually which frames to keep later on. You'll understand what I mean later on. But it's important to keep the Tumblr 10 MB file size limit in mind. Fewer frames, or just the right amount of frames, is better.
So, with the screenshot organization out of the way, let's finally head over to Photoshop.
Giffing in Photoshop, yay!
Let’s begin by navigating to File > Scripts > Load Files into Stack…
The Load Layers window will appear. Click the Browse button next.
Find your chosen screenshots folder, press Command + A to select all files from that folder then click Open. Then click OK.
After importing and stacking your files, Photoshop should display the following view:
By the way, I'll be providing the clip I've used in this tutorial so if want to use them to follow along be my guest :)
If you haven't already opened your Timeline panel, navigate to Windows > Timeline.
Now, let's focus on the Timeline panel for the next couple of steps.
Click Create Video Timeline, then you’ll have this:
Now click the menu icon on the top right corner then go to Convert Frames > Make Frames from Clips
Still working on the Timeline panel, click the bottom left icon this time—the icon with the three tiny boxes—to Convert to Frame Animation
Select Make Frames From Layers from the top right corner menu button.
So now you have this:
Go and click the top right menu icon again to Select All Frames
Then click the small dropdown icon to set another value for Frame Delay. Select Other…
The best for me and for most is 0.05 but you can always play around and see what you think works for you.
Click the top right menu icon again to Reverse Frames.
I think Photoshop has long since fixed this issue but usually the first animation frame is empty so I just delete it but now going through all these steps there seems to be none of that but anyways, the delete icon is the last one among the line of feature buttons at the bottom part of the Timeline panel.
Yay, now we can have our first proper GIF preview of a thirsty Lena 😜
Press spacebar to watch your gif play for the very first time! After an hour and half of selecting and cutting off screenshots! 😛 Play it some more. No really, I’m serious. I do this so even as early (lol) as this part in the gif making process, I can see which frames I can/should delete to be within the 10 MB file size limit. You can also do it at the end of course 🙂
Now, let’s go to the next important steps of this tutorial post which I’ve numbered below.
Crop and resize to meet Tumblr's required dimensions. The width value should be either 540px, 268px, or 177px.
Convert the gif to a Smart Object for sharpening.
Apply lighting and basic color adjustments before the heavy coloring. I will be sharing the base adjustments layers I use for my gifs 😃.
1. Crop and Resize
Click on the Crop tool (shortcut: the C key)
I like my GIFs big so I always set this to 1:1 ratio if the scene allows it. Press the Enter key after selecting the area of the frame that you want to keep.
Side note: If you find that after cropping, you want to adjust the image to the left or another direction, simply unselect the Delete Cropped Pixels option. This way, you will still have the whole frame area available to crop again as needed and as you prefer.
Now we need to resize our gif and the shortcut for that is Command + Opt + I. Type in 540 as the width measurement, then the height will automatically change to follow the ratio you’ve set while cropping.
540 x 540 px for 1:1
540 x 405 px for 4:3
540 x 304 px for 16:9
For the Resample value I prefer Bilinear—but you can always select the other options to see what you like best.
Click OK. Then Command + 0 and Command + - to properly view the those 540 pixels.
Now we get to the exciting part :) the sharpen settings!
2. Sharpen
First we need to have all these layers “compressed” intro a single smart object from which we can apply filters to.
Select this little button on the the bottom left corner of the Timeline panel.
Select > All Layers
Then go to Filter > Convert for Smart Filters
Just click OK when a pop-up shows up.
Now you should have this view on the Layers panel:
Now I have 3 sharpen settings to share but I’ll have download links to the Action packs at the end of this long ass tutorial so if you want to skip ahead, feel free to do so.
Sharpen v1
Go to Filter > Sharpen > Smart Sharpen…
Below are my settings. I don’t adjust anything under Shadows/Highlights.
Amount: 500
Radius: 0.4
Click OK then do another Smart Sharpen but this time with the below adjustments.
Amount: 12
Radius: 10.0
As you can see Lena’s beautiful eyes are “popping out” now with these filters applied. Click OK.
Now we need to Convert to Frame Animation. Follow the steps below.
Click on the menu icon at the top right corner of the Timeline panel, then click Convert Frames > Flatten Frames into Clips
Then Convert Frames > Convert to Frame Animation
One more click to Make Frames From Layers
Delete the first frame then Select All then Set Frame Delay to 0.05
and there you have it! Play your GIF and make sure it’s just around 42-50 frames. This is the time to select and delete.
To preview and save your GIF go to File > Export > Save for Web (Legacy)…
Below are my Export settings. Make sure to have the file size around 9.2 MB to 9.4 MB max and not exactly 10 MB.
This time I got away with 55 frames but this is because I haven’t applied lighting and color adjustments yet and not to mention the smart sharpen settings aren't to heavy so let’s take that into consideration.
Sharpen v1 preview:
Sharpen v2
Go back to this part of the tutorial and apply the v2 settings.
Smart Sharpen 1:
Amount: 500
Radius: 0.3
Smart Sharpen 2:
Amount: 20
Radius: 0.5
We’re adding a new type of Filter which is Reduce Noise (Filter > Noise > Reduce Noise...) with the below settings.
Then one last Smart Sharpen:
Amount: 500
Radius: 0.3
Your Layers panel should look like this:
Then do the Convert to Frames Animation section again and see below preview.
Sharpen v2 preview:
Sharpen v3:
Smart Sharpen 1:
Amount: 500
Radius: 0.4
Smart Sharpen 2:
Amount: 12
Radius: 10.0
Reduce Noise:
Strength: 5
Preserve Details: 50%
Reduce Color Noise: 0%
Sharpen Details: 50%
Sharpen v3 preview:
And here they are next to each other with coloring applied:
v1
v2
v3
Congratulations, you've made it to the end of the post 😂
As promised, here is the download link to all the files I used in this tutorial which include:
supercorp 2.05 Crossfire clip
3 PSD files with sharpen settings and basic coloring PSD
Actions set
As always, if you're feeling generous here's my Ko-fi link :) Thank you guys and I hope this tutorial will help you and make you love gif making.
P.S. In the next post I'll be sharing more references I found helpful especially with coloring. I just have to search and gather them all.
-Jill
#tutorial#gif tutorial#photoshop tutorial#gif making#sharpening#sharpening tutorial#photoshop#photoshop resources#psd#psd coloring#gif coloring#supercorp#supercorpedit#lena luthor#supergirl#my tutorial#this has been a long time coming#guys. i'm BEGGING you. use the actions set - it was a pain doing all this manually again ngl LMAO#i've been so used to just playing the actions#so this has been a wild refresher course for me too 😆
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here is the colouring tutorial i promised to go with my beginner's gifmaking tutorial.
to save image space, i've written up a simple explanation of how each adjustment layer works here, so i'm just going to over my colouring for these 4 different gifs.
as always, very image heavy underneath
there are many ways to get the same results and i'll use various methods usually just based on what i'm feeling at the moment. some of it is a little convoluted, but hopefully this will give you a rounded idea of how it all works so you feel more comfortable playing around with your own colouring
NADJA
this is the base gif with zero colouring adjustments, just resized and sharpened.
unless the base gif is already very bright, which doesn't often happen because directors nowadays are allergic to light, the first layer i add is always a brightness/contrast layer. i don't adjust any of the sliders, i just change the blending mode to "screen", and then adjust the opacity if needed. this gif was pretty dark, so i left it at 100%,
my next layers are always curves to even out the white and blacks. i use two curves layers, one for white and one for black. i used the white drop-picker and selected just below the lightshade on the lamp behind her, and for the black drop-picker i selected her hair near her neck which gives us this
it's already looking much better, it's not as green tinted, but i want to make the red of her dress pop a bit more. in order to do that without making her face too red, i'm gonna remove some of the yellow. so next i'm gonna add a selective colour layer, and under the yellow channel i moved the yellow slider to -5 and the black slider to -52. now
now that the yellow is reduced, i add another selective layer, and under the red i move the cyan slider to -66 and the black slider to +29. now the red of her dress pops and her face is still a realistic tone. when i first made the gif, i added the red selective layer first, then added another selective layer under it and adjusted the yellows to offset it. you can always shift layers around or add a new layer underneath as you go.
voila
TOMMY
here is our base gif
this scene is better lit than the nadja one, but i prefer bright and colourful gifs, so i'm gonna once again add a brightness/contrast level and keep it at 100%
and then the curves layers to even it all out. since there isn't a spot that is immediately noticeable as white, you can hold the alt button with the white dropper selected and it will highlight all the white/very near white pixels. you can also zoom real close in to select specific pixels. i selected a from the white area around his chin/mouth. the same process works for finding a black spot with the black dropper, and for that i selected from a dark spot in his hair
the curves layers evened it out but also made the gif a bit more red and warm toned, and since i've decided i want the end result to be more blue/green, so i'm gonna add a colour balance layer. in the shadows channel i moved the cyan/red slider to -16, and the yellow/blue slider to +11
now the gif already looks great, it's bright, skin tone is accurate, he's not washed out, but like i said i like my gifs colourful, so i'm gonna add two more selective colour layers. in the first i'm gonna adjust the greens, bringing the magenta slider to -87, and the black slider to +81. in the second layer i'm gonna adjust both the blues and cyans, because when you see blue in a gif it's rarely ever straight blue or straight cyan, so always adjust both. (you could adjust the blue and green in the same layer, but i prefer to do them separately in case i need to move the layers around)
now finally i'm gonna add a hue/saturation layer because i think the blue of his suit is too blue when the sky behind him is more cyan. (also, since you only have 256 different colours to work with, you don't want too many different colours otherwise it will distort the colouring.) in the blue channel i move the hue slider to -12 to make the blue a bit more cyan, and i also move the saturation to +38 to make it pop more
and voila
RHAENYRA
here is the base gif (this one is going to get very convoluted and imo best exemplifies what colouring gifs is like most of the time)
as always, a brightening layer set to screen
now the curves layers. for the white i clicked on her hair at the top of her head, and for the black i i clicked in the shadows to the left of her.
but as you can see, while it added contrast, it also made the gif more green tinted than it was. you could click around more, or manually adjust the red, green, and blue lines on the curves until it looks better but i decided to add a channel mixer layer instead. in the green channel i set the greens to -95, and in the blue channel i set the blue to -97
next i wanted to add a little contrast, but i find that using the contrast in brightness/contrast can saturate it too much, so instead i added a levels layer. first i adjusted the bottom bar, moving the right slider to 230 which reduces the overall brightness of the gif, so when i adjust the top bar it doesn't brighten the gif too much. on the top bar, i moved the right slider to 212, and the left slider to 9
now, i'd like it to be not exactly warm toned, but less cool, and while i could use colour balance or a photo filter, i'm instead going to add a gradient map, using the default gradient pink 08, and setting it to blend mode soft light at 50% opacity
next i just want to increase the blacks a little, so i'm gonna add a selective colour layer and under black i'm gonna set the black slider to +10
it's still not as warm as i'd like, so i'm gonna add a colour balance layer, in the midtones setting the cyan/red to +10 and the yellow/blue to -5
we're almost done, but i want to make her dress pop a bit more, so first i'm gonna add another selective colour to bring the yellows down a bit, setting the black slider to -15
and finally one more selective colour layer, in the reds, setting the cyan slider to -50, the yellow slider to +10, and the black slider to +15
voila
NATALIE
here's the base gif
as always the brightness/contrast layer set the screen
now the curves layer. for the white, i zoomed in and selected a pixel on her cheek under her right eye. for the black i the dark spot just above her head
now she's very yellow, so i added a channel mixer layer. in the red channel i set the reds to +88. in the blue channel i set the reds to +10
she's still a little too yellow for my liking, so i'm gonna add a hue/saturation layer, and under the yellows i'm gonna adjust the saturation to -60
finally, i want her to be a it brighter, so i'm gonna add another curves layer, but instead of using the drop, i'm going to manually adjust it. the two points along the line are where i selected it and then i dragged until it looked how i wanted. i start with the upper dot, which made it brighter and moved the line into an arch, and then selected at the lower end of the line and dragged in back closer to centre to add some darkness and contrast
voila
and that's how i do my colouring. it's generally all trial and error, using a layer to fix one thing and then needing another layer to fix something the previous layer did.
play around, have fun, see what works for you and what doesn't. it will take a while for you to develop your own method and style, and even then you'll come across scenes that make you question if you have any sills at all. you do, directors just hate us
have fun and feel free to ask any questions
#tutorial#gif tutorial#colouring tutorial#photoshop tutorial#gifmakerresource#completeresources#*tutorials
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As a thank you for so many new followers, here's a brand new edition of my editing resources masterposts ✨ (you can find the previous editions here). Make sure you like or reblog the posts below if they’re from other blogs to support their creators! A friendly reminder that some of these are free for personal use only, so be sure to read the information attached to each resource to verify how they can be used.
Textures & Things:
Collage Kits from @cruellesummer that I find myself using basically every single day
Taylor Swift Wax Seals from @breakbleheavens that I also use literally every day
Rookie Magazine Collage Kits (1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
Scribble Textures & Cross-Outs (1, 2, 3)
GIF Overlays (1, 2, 3)
Film Grain & Noise Textures (1, 2, 3)
Paper Textures (1, 2, 3, 4, 5, 6, 7, 8)
PNG Overlays (Paper, Flowers, Clouds, Stickers, Lips, Vintage Paper, Misc. Symbols)
Halftone, Scan Line, & VHS Noise Textures (1, 2, 3, 4)
VHS Tape Textures by @cellphonehippie
Misc. Texture Packs (1, 2, 3, 4, 5, 6, 7, 8)
Photoshop Effects (Halftone Text Effect, Chrome Effect, Glitch Effect, Ink Edge Effect, Photo Morph Effect)
Fonts:
Badass Fonts (free fonts designed by womxn 🤍)
Open Foundry Fonts
Free Faces
Uncut Free Typefaces
Some Google Fonts I Like: Instrument Serif, DM Sans, EB Garamond, Forum, Pirata One, Imbue, Amarante
Some Adobe Fonts I Like: New Spirit, Ambroise, Filmotype Yukon, Typeka, Big Caslon CC (TTPD Font!)
Some Pangram Pangram Fonts I Like: Editorial Old, Neue World Collection, Eiko, PP Playground
Fonts In The Wild (font-finding resource)
Tutorials & Resources:
Comprehensive Rotoscoping Tutorial (Photoshop + After Effects, great for beginners!) by @antoniosvivaldi
Rotoscoping & Masking Tutorial (After Effects) by @usergif
Texture Tutorial for GIFs by @antoniosvivaldi
Color Control PSD by @evansyhelp (to enhance, isolate, or lighten specific colors)
Cardigan Music Video PSD by @felicitysmoak
Picspam Tutorial by @kvtnisseverdeen
Moving GIF Overlay Tutorial by @rhaenyratargaryns
GIF Overlay Tutorial (+ downloadable overlays!) by @idsb
Icon & Header Tutorial by @breakbleheavens
GIF Blending Tutorial by @jakeperalta
Split GIF Tutorial by @mithrandirl
Guide to Coloring Yellow-Tinted Shots by @ajusnice
Slow Motion After Effects Tutorial (useful for GIFs!)
Gradient Map Tutorial by me!
Misc:
How to Make Your Own Textures by @sweettasteofbitter
How to Report Tumblr Reposts of Your Work by @fatenumberfor
Tips for Accessible Typography
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Quick GIF tutorial (Photoshop)
#holy shit this is perfection!!#i am so jealous of this set!#the coloring op THE COLORING!!! (original post)
alright @dontyouknowemma-itsyou and anyone interested, this was really easy to colour so I'm gonna give you a quick breakdown. (i didn't save the psd file?? so i'm redoing this i guess, but i did it on autopilot in the first place. i've been making gifs for over 15 years.)
GONNA INCLUDE A VIDEO AT THE END SHOWING OFF THE SETTINGS!!
General GIF stuff
This is in Photoshop CC. I extract a clip from a video as an MP4 file, which photoshop can open. (I use AviDemux for this, which is free, because it lets you save clips using 'copy' encoding for video output and still change from MKV to MP4 format - without losing any video quality, cause you're not re-encoding.)
Open that shit directly in photoshop as a video layer (just drag and drop), that lets you scan through it to check the colouring works overall. Convert the video layer to Smart Object, that lets you resize and edit it. (Do NOT open a full movie in Photoshop, it'll probably die and it has a max length anyway.)
Also all the colour adjustments are gonna be adjustment layers you can tweak and turn on/off whenever. There's a lil button at the bottom of the Layers window to add them quickly.
When we're done we're choosing a section of the video in the Timeline window and we're doing File->Export->Save For Web. 'Adaptive' (or selective) palette selection, 'pattern' style dithering.
Colouring
Curves layer to lighten. Just pull the curve up. Curves seem to give a much smoother lightening, since it mostly affects the middle, leaving the brights and the darks where they are.
Levels to make the darkest darks pure black, and the lightest lights pure white. Good for limiting GIF size. Don't overdo it though.
Colour balance!! My beloved, most important. So for the Shadows and Highlights, you're gonna move the sliders towards Cyan and Blue, but for the Midtones you're gonna do the opposite - towards Red and Yellow. This means you don't shift the overall colour of the picture, but trust me it does SO MUCH for the contrast and colour. I swear I do this for almost any edit, and also my art tbh. Also if the original clip is like very green or whatever, you can correct that here.
Selective colour. For this I did one thing. For 'Black' dropdown, I upped 'black' and 'yellow' sliders (the latter to counteract the blue in the darks). This in combination with:
Levels again. Bring in those darks, turn them pure black. Basically this does a couple things. It preserves GIF file size, by making sure the dark areas are static (file sizes mostly depends on pixels that are CHANGING). It ALSO makes the palette much more optimized, meaning you don't waste palette on the darks no one sees anyway, and instead uses them in the mid range colour variation, giving much smoother gradients. That's it!! That's all the colouring!!
EDIT: Uh I probably also had a Vibrance layer?? Idk. This just ups the saturation, but it's softer than upping Saturation. Makes the colours pop without overdoing it.
Other tips and tricks
Often I'll put a Smart Sharpen (50% amount, 0,5px radius) filter on the video layer, just to make it a bit crisper. Subtle but effective.
You can manually edit the palette when you save as a GIF, either to reduce file size, or because some colour areas look pixelly. See the video for how.
If your file size is huge but you don't want to shorten or resize, you can reduce the frame rate manually. To do this, FIRST save the GIF, then open the GIF you just saved. Go through in the Timeline window (which is now a Frame Animation rather than a Video Timeline), select every other frame, and delete them. When you do this, remember to select the rest of the frames and double their Frame Delay so you don't end up with a super speedy GIF. (You can also make a GIF slow-mo like this.)
Since the video is a smart object, I literally just resized it in between saving the different GIFs, to change composition between the different shots.
Selective Colour layer can be used for a lot of image tweaking. For example, if something is overly yellow or green, I may go to the Yellow and Green in dropdown and just reduce the yellow slider. (I usually then go to Red in dropdown and ADD some yellow to that, to balance out the reds to be less pink.) Or maybe the overall colours are nice but the blues are dull, so I'll just go to Blue/Cyan and tweak those specifically.
If you have a colouring you like that you want to use on lots of things, remember you can drag-and-drop layers between different images. You can also save a photoshop file with nothing but those layers, to use on later gifs and just tweak as needed. (You can also make Actions to automate stuff, but I won't go into that.)
How easy or hard something is to colour HUGELY depends on the original video, both lighting/colouring and video quality.
Finally the video showing settings!
This is like 5 minutes long and has no commentary or anything. This is mostly to show off where you find each individual thing, and what difference it makes in the colouring.
ANYWAY hope someone found this useful!!! ♥
#next to normal#gif making#photoshop#gif tutorial#photoshop tutorial#my posts#my gifs#art things#tutorials#PS if you can't afford Photoshop then just you know.... yo ho ho and all that
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BASE PSD FOR HDR CAPS by @manny-jacinto
- as per requested by @lady-alicent, this psd is specifically made for HDR muddy caps. this probably won't work for SDR caps - like / reblog if you use - don’t repost or claim as your own *note: this was made on a mac with a retina display so the coloring may be off according to what computer you use
download link | basic coloring tutorial
#userzil#usergif#psd#psds#gif psd#base psd#photoshop tutorial#photoshop tip#hdr#photoshop#resources#*#fair warning this will also probably do not work on every HDR caps. every scene is lightened differently
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'ello folks, my Cleanup tutorial is finally done and out! hope you find it useful
#Animation#Tutorial#Advice#Lesson#The Lion King#simba#animation#Disney#character design#how to#2D#traditional animation#frame by frame#Adobe#Photoshop#Animate#Flash#After Effects#Premiere#Video#Film#Drawing#Tips#Gestures#cleanup#lines#krita#toon boom#procreate#tvpaint
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hello and welcome to my tutorial on how to create gifs like this one! full explanation under the cut, but if you wanted to take a little peek at the gifset attached to this tutorial, here ya go!
for the purposes of this tutorial i am assuming you know
how to make a gif
what vhs footage looks like
STEP ONE: MAKING YOUR GIF
choose your footage and plug it into your desired software of choice! i use photoshop for this so i can only attest to the efficacy of these methods in that context
as for shot selection, you could feasibly choose anything. however, i prefer shots without too much movement in them - makes it look more like a home video.
because of the heavy amount of colors and filters, i'd recommend a gif somewhere around the 40-50 frames! but of course you can play around.
oh i also set the frame delay to 0.08 seconds. this is slower than most gifmakers tend to set theirs, but it makes it run buttery smooth imo.
STEP TWO: MAKING THE COLORING
here's where we get vhs specific. if you're unfamiliar with vhs footage, i recommend clicking through this youtube playlist! if you're not interested in the coloring, skip to step three (smart object fuckery + filters)
now while making a set i tend to choose some primary colors for my gifs. in the gifset i linked above, i chose to work with blue and orange-y yellow. in some of the other gifs i'll be using as examples (from an unfinished set) i chose green and yellow.
to create the above coloring i generally use these steps:
1) curves
i'm a maniac so i use the same curves layer to initially edit the luminosity AND colors of my gifs. the purpose of this layer is to edit brightness/contrast like i normally would and already start the process of changing the colors a little bit. this is my curves layer for the blue house gif:
to make the gif go from the left image to the right image:
as you can see i used the brightening curves to make the footage a whole lot lighter. i also increased the reds to get rid of the cyan tint a lot of blue footage has, slightly increased the blues, and once again decreased the greens to get rid of any cyan. this does make the blue hue a bit more purple, which is a nice bonus!
as for the gif of the boy, that one's a little harder to show a before and after for, but i'lls how the curves for good measure:
the original shot was already quite bright so i only edited the brightness a litttle bit. because i knew i wanted the gif to be green and yellow, i increased the greens, decreased the reds (except in the shadows), and decreased the blues (to get yellow)
2) channel mixer
now the channel mixer layer takes a little getting used to so i recommend experimenting. ALWAYS USE THIS LAYER ON THE COLOR BLENDING MODE for a more even result.
i use channel mixers to sort of... unify the colors a bit more. for the house gif, for example, i increased the blue channel to +110% blue, but decreased the blue in the red (-12%) to retain the yellow in the window.
if you want me to explain this more in depth, send an ask! it'll be kinda longwinded though
before / after of the boy gif with curves/channel mixer.
3) levels
this is where it starts looking more vhs-y! vhs footage has light shadows and dark highlights.
first, set your levels layer to luminosity blending mode to retain your beautiful colors.
then, crunch the hell out of your gif to make it very... mid.
this may feel a little wrong at first but i prommy it'll look okay at the end. a before/after for the boy:
now that's starting to look familiar right?
4) color fill/gradient map
because i want to unify my colors/make sure my gif is saturated, i usually add either a color fill or gradient map layer. in the case of the house, i chose to go with a dark blue color fill:
because the coloring of the boy gif was a little more complex, i decided to go with a brown to green gradient map.
this will make the shadows yellow, and the highlights green.
BOTH THESE LAYERS ARE SET TO OVERLAY. i usually fiddle with the opacity of them until i like it, but it's anywhere from 7% - 17% depending on what i feel like that day
5) curves (again)
this layer is probably useless but i do it anyway to make myself feel better. this is just a regular curse layer to up the brightness a tiiiiny bit and amke sure everything's clear. also it helps counteract the darkness your overlay color will add in.
6) color balance
this is my most subtle layer so i won't be able to show before and after but i fiddle with the color distribution a little until i'm satisfied. set this layer to color blending 'cause that's what you wanna affect!
i decided i wanted the house gif shadows to be a little more purple, for example, so i added in red (+3), magenta (-1) and blue (+1). etc etc. do what feels good!
STEP THREE: SMART OBJECT FUCKERY AND FILTERS
OKAY that was a lot. sorry or you're welcome. but good news: now's the fun part. convert your animation to a timeline, then select both your coloring and gif layers, right click, and select convert to smart object.
now that your gif's a smart object, i usually crop it. i tend make vhs aes gifs a 4:3 ratio (so 540 x 405 px) because that's what vhs footage was usually recorded as! crop your gif, resize, and then we can continue.
1) color bleeding
vhs footage usually bleeds its colors - this manifests as a short of... weird subtle halo around any object. the way to recreate this in photoshop is to duplicate your smart object.
set your copied smart object to color blending. now move it to the side a couple of pixels (i usually do around 5px, but you do you!)
as you can see, the tree and chimney (and everything else but less prominently) have a yellow shadow to them. this is exactly what we want!
2) filters
now's the time to add your filters and make it look like shit (but on purpose!) first, select both smart objects and convert to smart object again. this will ensure the filters apply to all layers evenly.
i use the following filters:
unsharp mask (amt 35%, radius 4px) - this will subtly add some sharpening but only on the edges of objects
add noise (amt 7.5%, distr. uniform, not monochromatic) - this will add the signature vhs grain.
box blur (2px) - i edit this to be 75% opacity with the little arrows to the right, just to make sure you can still make SOMETHING out when you're looking at the gif. MAKE SURE THIS FILTER IS ON TOP OF YOUR NOISE FILTER. tumblr will kill your gif otherwise
4) ONE LAST THING
usually at this point i'm not happy with either the saturation or levels. (usually the levels). so on top of your smart object, add another saturation or levels layer and fuck around!
in the case of the house gif, i thought it was too bright still so i set my output levels to 13 and 216. for the boy, i thought the shadows were too dark, so i set my shadow output to 11.
BEFORE & AFTER:
aaaand that's it! thanks for reading! if you have any questions, feel free to come to my askbox, i'm always happy to explain my process. happy giffing 🥰
#gif tutorial#ps tutorial#photoshop#completeresources#allresources#giffing tutorial#vhs gif tutorial#idfk. what do you even tag for tutorials lmao
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✨ Simple Gif Colouring for Beginners ✨
I wrote up my basic gif colouring process for a friend recently, but a couple of people here mentioned they'd also find it helpful! so, as requested, this is a beginner-friendly walkthrough of the way I colour my gifs :) it's aimed at brand new gif makers with no prior experience with photoshop or photo editing.
when I first started gif making I found colouring and photoshop in general suuuper daunting, so I've tried to simplify everything here as much as possible. hopefully this will be relatively easy to follow and not too intimidating!
a couple of things to begin with:
I'm only talking about colouring here - this is not a full gif making tutorial. I've linked to some of my favourites of those here!
I personally like to make bright, 'clean' looking gifs with vibrant but natural colours, so that is the style of colouring this tutorial is geared towards. most of gif colouring is subjective and about personal taste - the only thing that I'd say is possible to get wrong is skin tones, which I talk about a lot in this guide.
as I mostly gif Thai dramas, most of the advice is geared towards colouring for East Asian/South East Asian skin tones - but the techniques should be fairly universally applicable (and here are some tutorials that talk about gif colouring for other skin tones).
I'm not an expert! I'm not claiming this is the best or the only way to colour gifs - it's just how I do it.
this post is very image-heavy. if the images aren't loading (or the gifs are running slowly or cutting/looping weirdly), then try viewing the post in its own tab (rather than on the your dash or someone's blog) and refreshing the page.
okay, full walkthrough beneath the cut!
contents:
1. intro a. natural gif colouring goals b. very very basic colour theory 2. super simple colouring (the essentials) a. curves b. selective colour (and skin tone correction) c. hue/saturation d. saving and reusing colouring e. another simple colouring example 3. other adjustment layers a. brightness/contrast b. levels c. vibrance d. colour balance e. channel mixer 4. troubleshooting a. curves b. saturation 5. fin!
1. intro
the colouring part of gif making can be super overwhelming, especially if (like me when I first started!) you're completely new to photoshop and/or have no experience with colour theory or photo/video editing.
if you're opening photoshop and making gifs for the first time, I highly recommend getting used to making a few basic, uncoloured gifs to begin with. just to practice, rather than post anywhere (though you can always come back and colour them later if you want) - but it'll make the rest of the process much easier if you're already beginning to get used to working in timeline mode of photoshop. give yourself a bit of time to practice and get a feel for things like how many frames you tend to like in a gif, where you like to crop them for the best loop, what kind of aspect ratio you like etc* - so that you're not trying to navigate all of that for the first time on top of everything else!
* frames: for me between 60-90 frames is ideal, but 40-120 frames is the absolute min-max I'd personally use in a normal gifset loops: for the smoothest loops, try to avoid cutting someone off mid-movement or mid-word if possible. aspect ratio: for full-size (540px) gifs, I tend to go for either 8:5 (slightly 'skinnier' gifs), 7:5, or 5:4 (particularly big, thick gifs lmao)
✨ natural gif colouring goals
part of what can be so daunting about starting gif making is not knowing where to start or what you want to achieve. this is definitely something that gets easier with practice - the more gifs you make, the more you'll get a feel for what kind of look you like and the more instinctively you'll know how to get there. it also helps to see if any gif makers you like have made "before and after colouring" posts - these can help with getting a sense of the kinds of changes made through gif colouring. here's one I made!
in general, I like to make my gifs bright and 'clean' looking, with vibrant but natural colours. these are the things I'm usually hoping to achieve with colouring:
brighten dark scenes
remove muddy, yellowish lighting or filters
saturate colours
correct any skin lightening filters or overexposure
make lighting and colours as consistent as possible between gifs within a single gifset, especially gifsets featuring gifs from multiple scenes/episodes/videos
this guide is focusing on natural colouring, but of course there are many cool ways to make stylised/unnaturally coloured gifs. imo you'll need to master these basics first, but if you want to learn how to do things like change the background colour of gifs or use gradients or other cool effects, then @usergif's resource directory has loads of super helpful tutorials!
✨ very very basic colour theory
[disclaimer! I don't know shit about fuck. I do not study light or art. this is just an explanation that makes sense to me exclusively for the purposes of gif making.]
the primary colours for light/digital screens are red, blue, and green. having all three colours in equal measures neutralises them (represented by the white section in the middle of the diagram).
so to neutralise a colour within a gif, you need to add more of the colour(s) that are lacking.
in practice this usually means: the scene you want to gif is very yellow! yellow is made of red and green light, so to neutralise it you need to add more blue into your gif.
it can also mean the reverse: if you desaturate the yellow tones in a gif, it will look much more blue.
looking at the colour balance sliders on photoshop can make it easier to visualise:
so making a gif more red also means making it less cyan.
removing green from a gif means adding magenta.
taking yellow out of a gif will make it more blue.
tl;dr:
neutralise yellows by adding blue (and vice versa)
neutralise reds by adding cyan (and vice versa)
neutralise green by adding magenta (and vice versa)
2. super simple colouring (the essentials)
starting with a nice sharpened gif in photoshop in timeline mode. (these are the sharpening settings I use!)
some scenes are much harder to colour than others - it helps to start out practising with scenes that are bright/well-lit and that don't have harsh unnaturally coloured lights/filters on. scenes with a lot of brown/orange also tend to be harder.
I usually save a base copy of my gif before I start colouring just in case I end up hating it, or find out later that it doesn't quite fit right into a set and need to redo it etc.
so here is my base gif!
it's an okay gif, but it has a bit of a yellow tint to it that I want to reduce.
colouring is easiest to do in adjustment layers, which can be found under layer -> new adjustment layer - or for me they are here:
there are lots of different types of adjustment layers that do lots of different things - but for me the absolute essentials for colouring are curves, selective colour, and hue/saturation.
I also use brightness/contrast, levels, exposure, vibrance, colour balance, and channel mixer sometimes, depending on the gif - but I use curves, selective colour, and hue/saturation on every single gif.
✨ curves layer
the first thing I always do is a curves layer. when you first open one it will look like this:
first I usually click the ‘auto’ button, just to see what happens. sometimes it makes a big difference (it usually brightens the gif a lot) - but on this gif it didn’t do much.
if it had made the gif look nicer then I would have kept it and added a second curves layer on top to do the rest of these steps.
the next step is selecting the white and black points with the little eyedropper tools.
the bottom eyedropper lets you pick a white point for the gif. click somewhere super light on the gif to see what happens - for this gif, I clicked on the lampshade on the left. if it looks weird, I just undo it and try somewhere else - it usually takes a few goes to find something that looks good.
here's what that did to the gif:
then I pick the top eyedropper and use it to pick a black point by clicking somewhere really dark, again playing around until I find a black point that looks good.
here's what the gif looks like after picking the white and black points:
this can take some experimenting, but you can make super easy drastic changes to your gif just with this. in this case, the curves layer took out a lot of that yellowy tint.
and this is what the curves graph looks like now:
you can click and drag those lines to make further changes if you want - I usually leave them alone though. the colours of the lines indicate which colours have been changed in the gif - for example, you can see from that steep blue line on the graph that blue has been added to neutralise those yellows.
next I usually do another curves layer and just press the ‘auto’ button again to see what happens. usually it brightens the gif a bit more, which I like.
‼️if nothing is working: usually with a bit of fucking about a curves layer works well - but sometimes you can’t find a good white and black point anywhere, and instead your gif turns wacky colours and nothing looks good. this happens more often with very heavily colour tinted scenes :( the troubleshooting section at the end goes over some options, including starting with a levels layer instead.
✨ selective colour (and skin tone correction)
skin tones are made up of a mixture of yellow and red.
removing yellow (or adding blue or red) to a gif will make the skin-tones too red - and removing red (or adding cyan or yellow) to a gif will make the skin-tones too yellow.
adding blue to this gif with the curves layer took out the yellowy tint, which I wanted - but it also took the yellows out of Kim's skin tone, which I don’t want. so I need to put yellow back into the skin tones specifically - without putting it back into the rest of the gif.
selective colour layers let you select an individual colour and adjust the levels of other colours within that colour. you can change how yellow the green shades are, or how much cyan is in the blues, for example.
I need to add yellow back into the red tones to correct the skin tones on this gif. this is the case for most gifs in my experience - the vast majority of the time, unless a scene is very heavily tinted in another colour, a curves layer will add blue/remove yellow.
in the 'colors' dropdown, select the 'reds' section and drag the 'yellow' slider higher - this will add more yellow into just the red shades within the gif.
the amount of yellow you need to add back into the reds depends on how much yellow was taken out of the gif initially - I just play around with the slider until it looks right. if you're not sure, it helps to have some neutrally-coloured (not white-washed!) reference photos of the people in your gif to compare to.
here's the result. Kim's skin is a lot less pink toned and much more natural looking:
✨ hue/saturation
this adjustment layer lets you adjust the hue and saturation of the gif as a whole, and also of each colour individually.
I don't use the hue or lightness sliders unless I'm trying to do something more complicated with the colouring.
clicking the dropdown menu that says 'master' lets you edit the saturation of each colour individually. this is useful if your gif is still super tinted in one colour.
I thought the yellows on this gif were still slightly too bright, so I switched to the yellow channel and desaturated them slightly. (remember if you do this then you need to go back to selective colour and add more yellow into the red skin tones to balance out the desaturation!)
then I increased the 'master' saturation of all the colours to +5:
I usually find the right amount of saturation is somewhere between +5 and +12, but it depends on the gif.
‼️if the gif feels undersaturated, but the saturation slider isn't helping/is making the colours worse, try a vibrance layer instead.
done!
✨ saving and reusing colouring
you can copy and paste adjustment layers between gifs to make your colouring even across each of your gifs for one scene - so if you're making a set of multiple gifs of the same scene, or you think you might want to gif the same scene again in the future, you can save it as a psd so you can reuse the colouring again later.
each gif's colouring will then still need tweaking - different cameras/angles/shots of the same scene can still start out with slightly different colouring.
I recommend uploading the gifs as a draft post on tumblr so you can see what they all look like next to each other and catch any inconsistencies.
✨ another one! (speedrun!)
HI KEN!
the white point for the curves layer was in the window behind them.
the curves layer removes the muddy yellow tint, but again it makes their skin tones (especially Ken's) very red toned, which is adjusted by the selective colour layer.
3. other adjustment layers
imo many many gifs can be coloured really nicely with just those three adjustment layers, but some need different adjustments.
✨ brightness/contrast
pretty self explanatory!
I personally usually avoid using the 'brightness' slider because I rarely like the effect - I only tend to use the 'contrast' one.
the 'auto' button is sometimes useful though, especially if you’re struggling with the curves layer.
✨ levels
levels alters the white and black points of the gif, like curves - but unlike curves it doesn't also alter other colours.
use the sliders beneath the graph to alter how dark/light the gif is. you can slide the black slider further to the right to make the blacks darker, and the white slider to the left to make the whites lighter.
levels is a good place to start if your curves layer isn't working.
(I'm going to hit the image limit for this post lol so here are some screenshots of a table I made to demonstrate this rather than actual gifs. sorry!)
on both sides, I dragged the sliders up to where the big jumps are on the graph - this is usually a good place to start!
✨ vibrance
vibrance... makes the colours more vibrant. it's more subtle than saturation.
it's really helpful for gifs that feel grey. sometimes adjusting saturation just makes the greys kind of weirdly tinted, but a vibrance layer can fix that.
vibrance is much more subtle!
✨ colour balance
colour balance affects the overall balance of colours within a gif.
it's good for scenes with heavy tints.
I tend to stick to the 'midtones' dropdown, but you can also alter the colour balance within the shadows and highlights if you want.
✨ channel mixer
I avoided channel mixer for such a long time because it scared me. but it's great for scenes that are very heavily tinted in one colour.
basically, it works with the levels of red, green, and blue within a gif. you select an output colour and then play around with the levels of the colour you selected within each other colour.
kind of the reverse of selective colour?
so in the 'blue' channel, the levels of blue are at 100%, and the levels of red and green are at 0% - but you can impact how much blue is in the reds and greens and blues.
this tutorial explains it well - but imo the best way to get to grips with channel mixer is just to play around with it a bit (sorry)
(when I made this guide for my friend, I also made a slightly more complicated gif colouring walk-through that included using channel mixer. there isn't space to include it within this post, but if anyone is interested I could always upload it as an 'intermediate' gif colouring tutorial - lmk!)
4. troubleshooting
‼️curves
usually with a bit of fucking about a curves layer works well - but sometimes you can’t find a good white and black point anywhere, and instead your gif turns wacky colours and nothing looks good. this happens more often with very heavily colour tinted scenes :(
for example, with this base gif:
using many of the brightest points as a white point turn it wacky colours, like this:
yikes :(
some options for these cases:
try brightening the gif first with the 'auto' button on the curves layer or with a levels layer. having a brighter gif to start with can give you better options for picking a white point.
try finding an alternate, whiter/brighter white point. look for places the light reflects - on this gif, using the light on Porsche's cheekbone works well as the white point. it also helps to find places that would be white if the scene wasn't tinted - the lightest part of a white shirt is often a good place to start, for example.
skip the curves layer, and instead use a levels layer to alter your white/black points, and colour balance or channel mixer to balance the colours.
‼️over/undersaturation
if your gif (especially the skintones) is looking a little washed out or lifeless, it might be undersaturated. boost that saturation - or if that's not working, try a vibrance layer.
oversaturation is often easiest to spot in the mouths and ears of any people in a gif. if the mouths are looking unnaturally, vibrantly red, then you've gone too far with the saturation.
5. fin!
and done! I hope this was coherent helpful to somebody.
if there's anything that I've missed or that doesn't make sense pls feel free to shoot me an ask or a message and I'll do my best to help! I've also collated a bunch of additional reading/resources below.
happy gifmaking 🥰
✨ some links!
photoshop basics by @selenapastel
gifmaking for beginners by @hayaosmiyazaki
gifmaking guide for beginners by @saw-x
dreamy's gif tutorial by @scoupsy-remade (includes instructions on how to blur out burned-on subtitles or annoying video graphics)
beginner's guide to channel mixer by @aubrey-plaza
how to fix orange-washed characters by aubrey-plaza
colour correcting and fixing dark scenes by @kylos
does resampling matter? by usergif
how to put multiple gifs on one canvas by @fictionalheroine
watermarking using actions by @wonwooridul
resource directory by @usergif
#i got a couple of asks about this so i figured i'd type it up as a post#it's been sitting in my drafts for a while now though i'm so sorry omg.#i had to replace my laptop and it took me a while to get round to downloading photoshop on the new one#but i hope this is helpful!!#gif making#tutorial#photoshop tutorial#colouring tutorial#coloring tutorial#gif colouring#gif coloring#photoshop resources#gif tutorial#gif resources#userbunn#uservik#darcey.txt#darcey.gif#usergif
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Get access to my brushes, art tips, process videos, and files here https://www.patreon.com/ramonn90
#illustration#ramonn90#art#photoshop#patreon#digital art#portrait#character design#brushes#game art#animeart#art fundamentals#tutorial#tips about art
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→ → → i've got an ask a while ago asking about my editing process so here it is! my 07-step tutorial for editing sims screenshots 💫
01 → preparing your canvas
i always take my screenshots in 3 seperate images like shown in the picture above - it gives me a bigger canvas size to work on.
i extend the canvas and line them up on top of each other - decreasing the transparency and zooming in helps to see where each image has to go.
erase all the visible hard edges with a soft round brush and you're good to go.
02 → liquify
under filter > liquify fix any hard edges that are meant to be smooth. i really take my time with this since this makes a huge difference!
03 → skin & shadow smoothing
i duplicate the layer and use the noise > dust and scratch filter with a layer mask
you can also go in and use the blur > surface blur fliter if it's not smooth enough. next i create the layer mask:
afterwards i tend to add a tiny amount of noise on the smoothing layer - i feel like it makes everything blend together a bit better.
you can also obviously lower the opacity if it's too smooth for your liking. i feel like the smoothing wasn't really nessecary in this screenshot but sometimes (especially using relight) the shadows can look a bit pixelated. using this technique helps fixing that issue with little effort.
04 → painting highlights
next i paint highlights onto the skin. i create a new layer and start painting by using a soft round brush that's around 5-20 px big, on 1-2% opacity and 100% flow. i paint the highlights matching the existing light source:
to pick the right color for my highlights i usually pick the lightest skin color on the screenshot and go a little bit lighter and warmer. it all depends on your screenshot and your lighting though!
05 → painting shadows
occasionally i also paint shadows onto the screenshot! first i select the area i want to paint in and then use a black soft round brush, that's around 100-500 px big, on 5-10% opacity and 100% flow. i just do a couple of clicks and just roughly add shadows where it's nessecary
06 → optimizing your image
the last step is to resize your image to a fitting layout using a tumblr image size guide.
07 → end!
if you've followed all my steps the end result should look like this 💫🌟✨
if you have any more questions please feel free to hmu anytime!! i would be more than happy to help + give more tips 💫
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Hi! I got asked if I have an icon tutorial so I thought I'd do my best to go through my (probably way too long) process :) I'm going to show how I made that icon up there 👆
When I first started making icons I used this great tutorial by @/strwrs and then slowly added my own preferences to make this chaotic process 💕
First for getting screencaps of things i normally just google "[name of show/movie] screencaps" but one of the ones I use a lot is this site.
1. Open the pic in photoshop and crop it
Here's the full image:
Here's where I'm cropping it:
I like to make the size of my icons 250x250 but it can be more of a preference thing, a lot of people use 200x200 or I've seen 100x100 too.
I also like to crop a little above the image sometimes to give more space above the head
2. Removing the background
Removing the background is way easier on animation than on real people sometimes so I can show 2 examples even though I do it the same way...
First I go to select > select and mask:
Then I use the quick selection tool to select as much of the head as i can and the brush tool to remove/re-add parts that got missed so it should look like this:
(is the quick selection tool great? not all the time but when it works well it's great 🤡)
For something like this where her hair has a lot of texture in it and it's difficult to get a good outline, I'll zoom in really far and use the brush tool to get as many of the big pieces as I can so it looks a little more natural when the background color is added
Sometimes there can be a white/black line around the icon that got missed from erasing the background and you can use the brush tool to erase that as well.
3. resizing and sharpening
Now everything should look like this:
I'm going to go to the right where my layers are at and create a new group by clicking on the folder at the bottom
Then I drag the layer mask up to link it to the group instead of just the image and drag the image into the folder:
Next I like to sharpen before I resize the image so I open the group and highlight the image layer and then go filter > convert for smart filters and then for sharpening: filter > sharpen > smart sharpen with these settings:
Now with the image layer still highlighted i go to image > image size and set it to 250x250
4. the fun part ✨
Now we can add the background color and everything else ✌️
I have a lot of previous templates saved to save me time so what I normally do is open a psd template I have then highlight the group layer i just made then right click > duplicate group and have the destination be the psd and then I can just change the colors of gradients i've already made (For this tutorial though I'll show you how I make the gradients/paint layers)
For coloring this is pretty much what my process usually looks like (im probably going way overboard with it but oh well lol) it really depends on the pic being used, some don't need to be colored as much.
I have found that over brightening/upping the vibrance isn't necessarily a bad thing sometimes (not all the time though) because of how small the icons are it kind of helps the image stand out more when they're used but it's up to you!
(I also put all the adjustment layers into one group because it gets a little chaotic if I don't)
Next we're going to make a gradient ✨ first i go to the adjustment fill button (?) and pick gradient
Then I just pick one of the generic photoshop options that kind of has the look I want ( it doesn't matter too much since it will be edited so it can be any color)
Now to change the color of the gradient click on the color part in the gradient section and you'll see this
I deleted the bottom middle square because I didn't want it, but to change the colors double click on the bottom left or right squares and a color wheel will pop up.
When I pick the lighter color i normally just go up to a lighter section above the darker color
This is the change i made, you can move the middle diamond slider to have the darker or lighter color be more prominent
Next is playing with the angle/scale until it's how you want it, these are what mine ended up being
I also normally adjust the angle so that the lightest part of the gradient is in the top corner where the light source is coming from in the icon pic to make it look more natural
Next I add a solid color layer over the coloring layers with a color that's similar to the background gradient color im using and switch to the brush tool with black paint and with the layer mask selected on the solid color layer paint over everything i don't want colored with black
Then I do a second solid color layer set to a lightish brown, normally on just the hair, to add a bit more contrast
then i set the color fill layer that matches the background to either overlay, soft light, or color (depending on which one looks best for the image) and adjust the opacity/fill to where I want it.
I always set the brown layer to soft light with the opacity at around 80%
And NOW just when you think I might be done...I'm not...because I have to make this process as long as possible 😂
Now I do another color fill layer but this time over the entire image group layer. I normally make the color a slightly lighter color than the darkest part of the background color, set it to soft light, lower the opacity/fill to about 50% or lower, (depending on how much it changes the pic) and then right click > create clipping mask so it only effects the image and not the background
This kind of just tints the image a little with the color to bring it together a little more
Now the icon looks like this:
You can add more fun stuff like doodles/background textures i've used these and these but there's a lot of resource blogs like @/completeresources and @/allresources that have long lists of different textures
If i wanted to add a texture though i would put it over the gradient layer and set it to overlay or soft light
And to add a doodle you just put it at the very top of everything and resize it/turn it using the move tool :)
Then you're done! you can go file > export > quick export as png and thats it 👏
Hopefully this makes sense! I've uploaded the template i made in the tutorial here if that's easier to follow but feel free to ask if you have any questions!
#icon tutorial#dailyresources#completeresources#icons#tutorial#tutorial*#photoshop tutorial#usertana#userzo#tusertha#ps*
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this a gorgeous gifset for wicked 💗
https://www.tumblr.com/tidescaller/781106467228073984/glinda-in-wicked-part-i-happy-birthday?source=share
I would appreciate a tutorial for the first gif blending and colouring
Hi anon! thank youuu, i'll leave the tutorial under the cut ૮(˶˃ᆺ˂˶)
As always, basic knowledge on making gifs is required to do this type of edits. I linked some useful guides on my previous tutorial here.
PART I: BLENDING
STEP 1, BASE GIF
I recommend getting ready the gifs you're going to use before any try on blending them. And which ones are right to blend? That's just depends on the scenes you're working on. On this gifset, I made two previous blends that didn't make it to the final version cause I didn't like how it turned out. It's all about trial and error.
For this specific blending, as I'm working with only 2 gifs, I'll start editing first the base and then the one "blended". Adjust your BASE GIF in your canvas as you want.
I sized mine like this cause I imagined the second scene of Glinda behind this one.
STEP 2: BACKGROUND
i followed becca's coloring tutorial for this part, except I didn't add any adjustments yet. only coloring the background for a later gradient blending.
STEP 3: BLENDING
Duplicate your other gif into the canvas and change its blending to screen
Now add a layer mask (the button marked with red in the picture) and, with a soft brush at 200px/300px, start erasing whatever you don't want. Remember black is 0% opacity and white is 100%.
STEP 4: THE BLENDED GIF
The problem I noticed by this point is that my background coloring on the BASE GIF was kinda irrelevant cause now the BLENDED GIF completely covered it (。•́︿•̀。) and I also wanted this one to be pink. In order to do this, I created a gradient map layer and made it as a clipping mask so it wouldn't affect my main gif.
PART II: COLORING
STEP 5: BASE
For the base coloring, I always follow this tutorial cause it's literally how I learned how to do it. Honestly, check all maziekeen's tutorials (she made A TON) cause they are so good and your learn a lot. However, I tend to give my personal touches like adding another vibrance layer if i feel like it, cause I like the colors to pop; or skipping steps if I don't think they fit my gif/style. Anyways, this is the result for now:
and these are my settings
i tried to translate as much as possible (,,>﹏<,,)
STEP 6: SMALL TOUCHES
Could leave the gif as it is, but when I was working on it, I felt like something was missing. So the last step is to apply/paint some small touches of pink (or whichever color you're working on). This trick I learned it from this beautiful and very detailed tutorial from dani (she is awesome!! and her tutorials and gifs are flawless!!)
Create a new layer, use the soft brush tool at 1000px, zoom out your gif and start painting out of the canvas (you can totally paint inside if you feel like it) Play with different opacities and blending modes of the layer, this is literally how I created all these gifs. I know it sounds stupid ajskjas but it's true!! Try what best fits the structure of the gif. The first one I made is with multiply at 60% and you can see how much the gif changed already.
The second being color at 100% and the third one hard light at 30%
STEP 7: THE CHERRY ON TOP
Finally I added an animated overlay from this post. Changed the blend mode to screen and erased a bit of it on glinda's face creating a layer mask and with a soft brush. Added my texts... and that's a wrap! :D
I used the same process on gifs 3 and 5 ⸜(。˃ ᵕ ˂ )⸝♡
#*tutorial#gif tutorial#photoshop tutorial#blending#coloring#allresources#completeresources#dreamcreations#dailyresources#gifmakerresource
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i told my friend i would find him some beginner’s giffing tutorials, but all the one’s i could find were either years out of date, used a method that made me go “huh”, or incorporated ready-made actions. all perfectly fine, but if i’m sending someone a tutorial i’d rather it be one for a method i understand enough to help with.
so, here is a beginner’s guide to giffing, as told by cleo, a neurotic, detailed, and organization happy individual. there will be many pictures.
this tutorial will strictly cover the gif making portion of the process, from getting your screencaps to importing in photoshop, resizing/cropping, and sharpening. i was going to briefly go over colouring, but tumblr only allows 30 images and i ran out of space, so i'll have to do a separate colouring tutorial (which also means i can go into more detail, yay).
downloading the videos, whether direct downloads or t*rrents, is also another tutorial. but make sure you’re using at least 1080p, and the bigger the file the better. a single episode of a ~45 minute show should ideally be 2gb at minimum. a full length movie should ideally be at least 5gb. imo 2160p/4k files are not really necessary; the quality increase is negligible, and it takes a lot longer to screencap them. if you do use 2160p/4k files, try and make sure it is not HDR, as those videos are often washed out and require a different screencapping program to fix.
Programs
I am using a cracked version photoshop 2022, but whichever version you use should be pretty much the same
Actions. not a program but a function inside photoshop, where you essentially record a series of steps, and then you can simple play that action when needed and those steps will repeat, which saves considerable time when giffing. I will note which parts of the tutorial are best saved as actions, and explain how to create actions at the end.
For screencapping i use kmplayer it’s free and very simple to use
not at all a necessary program, but i use freecommander instead of the regular windows file explorer as i find the dual panels very helpful when moving the frames around
Screencapping
there are many programs you can use to get the screencaps from a video, a lot are basically the same, some are better suited for particular video file types. kmplayer is a very simple program to use, but afaik the capture function only works on mkv. files (the only other file type i’ve tried is mp4, which plays but does not capture)
once you open your video file in kmplayer, we’re going to open the advanced capture window, found under capture→advanced capture, or alt+v

the window should look like this

A-this is where all your screencaps will save to. i recommend making a specific folder for all your screencaps
B-make sure this is set to png for best quality
C-this is the number of screencaps you want to take, guesstimate how many you will need, keeping in mind that most videos are approx. 25 frames per second, and you should always cap a bit more than you think just in case
D-make sure “every/frame” is selected and set to 1
E-make sure “original” is selected, resizing will be done in photoshop
F-make sure “correct aspect ratio” is unselected
go to the part of the video you want to gif, and pause it just slightly before that part starts, then select ‘start’. the screencaps will start to save to the file, no need to play the video, and will automatically stop once it has capped the number of frames you have chosen

and here is how they look inside freecommander. i have already made a folder for this gifset, which is on the left. now you’re going to make a folder for each individual gif. i’ve decided this one will have four gifs, so create four folders (i just label them gif 01, gif 02, etc) and then move the frames for each gif into their respective folder
while you can always delete frames once the gif is made if it’s too big, i prefer to make sure i have the correct number of frames before i start. the gif limit on tumblr is 10mb, so it’s good to look at the scene/shots you’re giffing and decide approx. what dimensions your gif will be. full size gifs have a width of 540px and your choice of height. if you go for a square gif (540x540) you can usually fit 40-50 frames. if you’re planning for a smaller height (such as 540x400) you can usually fit more around 50-60 frames.

and here are the caps inside the folders. another reason i like freecommander is it’s ability to “multi-rename” files. the default file explorer can do so as well, but you have to do each folder individually and you can’t customize the new names as much. either way, i prefer to rename the files to each gif just to scratch my organization itch.
Introduction to Photoshop
NOTE: i have changed many of my keyboard shortcuts in photoshop to ones i prefer, so any you see listed in the menus of these screenshots are likely not the original shortcuts. you can see and change them yourself under edit→keyboard shortcuts
quick run-down of the photoshop interface. i have adjusted placement of some things from the default so this isn’t exactly how your photoshop will look when you open it, but everything is labelled, either on top or by hovering over the element. once you’re more familiar and have your process down i would recommend adjusting the workspace to suit your process.
A-your main tools and colour selector. almost all the tools have either several tools in one, or have alternate options which can be accessed by right-clicking the tool. you can also hover over each tool to get a pop-up with a quick explanation of the tool
B-additional “windows” such as history, properties, actions etc. can be opened from the window menu at the top and moved around with click-and-drag. history and properties should already be there by default, but probably on the right hand side instead. each window opens and closes with a click
C-the timeline window where the gif is made. the white square is a single frame of a gif, and on the row below is the play controls. this will not be there by default and will need to be opened from the window menu
D-adjustment layers for colouring
E-layers box. this is where the screencaps will show, along with adjustment layers, text layers, etc.
Opening Screencaps in Photoshop
go to file → open navigate to the folder for your first gif, select the first screencap, and check the image sequencing, and click open

a window will open labelled frame rate. set it to 23.976 and select ok

the screencaps will open in the timeline view, seen as the blue panel line at the bottom, and the screencaps are combined into video layer in the layer panel on the right.
Creating Frames
technically, you could go right into your cropping/resizing and sharpening from here, however if you do that directly then you have to keep the screencaps in the folders you have, otherwise if you save and re-open the gif it won’t move.

this next part should be made into an action.
at the top right of the timeline window, click four vertical lines to open the menu and select convert frames → flatten frames into clips. depending on how long the gif is, this can take a minute.

the layers panel should now look like this, each frame of the gif is now its own layer.

the very bottom layer will be the video group. this can be deleted as we’ve made the frames from it

in same timeline menu as before, right under “flatten frames into clips”, select “convert to frame animation” and the screen should now look like this. this will be the end of this action.

Cropping and Resizing
with widescreen footage, sometimes it’s just shorter than 1080p, but most of the time it will have the black bars on the top and bottom, and frustratingly, they’re not always the same size. it’s good to save the most common sizes as actions.
to find the size of the actual screen you turn on the rulers under view→rulers and check the height. then open your canvas size dialogue box under image→canvas size and change the height, making sure pixels are selected in the dropdown. yellowjackets is what i call “xtra wide” which is 800px. “normal” widescreen is 960px.

next we’re going to resize the caps. i also make actions for this, one for each potential gif size. open the image size dialogue box under image→image size and change the height of the image to your desired height plus 4 pixels. these extra pixels are to prevent a line at the top and/or bottom of your completed gif. now re-open the canvas size box, change the width to 540px, and the height to the desired, removing those 4 extra pixels. i have set this one to 540x540. this is where you would end the resizing action.

and as you can see she is off-screen. select the top layer, hold down shift and select the bottom layer to select them all, and with the move tool (the very top one) activated, click and drag to move it left to right as needed to centre the figure/s. as you move it a box will appear telling you how far you are moving it in any direction. make sure you are only moving it left or right, not up or down. to be certain of that, open the properties tab.
the y axis is your up/down, x is left/right. for this gif the y needs to stay at -98. you can also manually change the x axis number instead of dragging the image. also helpful for making sure multiple gifs of the same shot are all positioned the same.

the layer are currently ordered with the 1st at the top and the last at the bottom. with all layers still selected, go to layers→arrange→reverse. the last layer will be on top now. if there is movement in your gif, check if you need to alter the position again to make sure the movement properly centred. but once you are satisfied with the position, the layers should be in “reverse” position, of last layer on top. this is to ensure that the gif plays forwards.
Converting Gif
this should also be made into an action, going through sharpening process
in the timeline menu, select “make frames from layers”


the frames are now populated in animation window. in timeline, click select all frames. go to any of the frames on the bottom and click the little arrow beneath it, select other, and enter 0.07 seconds. this is not a necessary step, as we will have to adjust the frame rate at the end, most likely to 0.05, but if we don’t change the frame rate here, then when we play the gif while working on it to check how it looks, it will play very fast.

in the same menu at the right of the timeline box, select “convert to video timeline”

then, making sure all layers in the panel on the right are selected, go to filter→convert for smart filters. this turns all the layers into a single smart object.

but if you look where i’ve circled, it says the gif is 99 frames long*, when in fact there are only 47. if you are making regular “scene” gifs, basic colouring and maybe a caption, this is fine and does not need to be fixed, it will play at the same speed. if you want to change it to display (approx.**) the correct number of frames, go to the timeline menu on the right, select “set timeline frame rate” and change it from 30 to 15
*if it does not list a frame number by 4 digits but instead says 5f, 10f, 15f, etc. go to the timeline menu on the right, select panel options, and change timeline units to “frame number”

**the reason why this is only approximate is because the actual frame rate is not a a whole number, so when changing the frame rate it isn’t a 1:1, and 47 frames becomes 50 frames. the extra frames are removed at the very end, but if you are not doing any edits that require working frame by frame, there’s no need to change the frame rate here at all
Sharpening
this is, as it sounds, making the gif look sharper. to start go to filter→sharpen→smart sharpen and this window opens. play around with the dials to see what each ones does. the below settings are good for most high quality footage.

Amount-basically, how sharp do you want it
Radius-hard to explain, but this essentially sets how deep the lines of the sharpness are
Reduce Noise-smooths the pixels
once you click okay your single layer should look like this.

you’re going to then right click the layer and select duplicate layer. with the top layer selected, go to filters→blur→gaussian blur and set the radius to 1.0 pixels.

then change the opacity of the top layer to 10%. this is to essentially soften the sharpening a bit, as if it’s too sharp it can make the colouring wonky. this opacity level can also be changed depending on need.

finally, select both layers, right click, and click “group from layers”. your gif is now fully made and sharpened.
Colouring
yeah. ran out of image space. but this is where you would do your colouring and add a caption or any other text.
Converting & Exporting
when all your colouring is done, you’re ready to start saving your gif. you can do it directly from your current file, but that means essentially losing your colouring, as all those layers will be merged together. i am someone who likes to save my psd’s (photoshop files), at least until i’ve posted the gifs, in case i need to fix something in the colouring. if you’d like to keep yours as well, open the history tab and select the first icon at the bottom “create new document from current state”. this will open a copy of the file in a new tab. save the original file and you can close it, continuing all work on the copy file.
select your all your layers, convert them into a smart object from filter->convert for smart filters, then follow the same steps from Creating Frames above. once you're back in frame animation, select Create Frames From Layers, and once again set the frame animation speed.
most people set the speed to 0.05. i personally set it to 0.05 or 0.06 depending on the length of the gif. check how it looks at 0.05, if it seems too fast, try 0.06.
now to save. go to file->export->save for web (legacy). the number is the lower left corner is your gif size, it needs to be under 10mb or else you'll have to delete some frames.
the right panel is your save options. the preset dropdown has some built-in settings, but you won't use them because (at least on my version) the presets only go up to 128 colours, instead of the full 256. the 3 i've highlighted in green are the only one's you'll adjust as needed. the settings below i use for i'd say 90% of my gifs. i'll sometimes change the adaptive dropdown to one of the other options, ocaissionaly the diffusion, and rarely the no transparency dither, but play around with them and see how they change the look of the gif.
when you're satisfied with the look of your gif, click save at the bottom right of the window.
voilà! you now have a gif.
Actions
this is your actions panel. the triangle on the left side is the button to open it. remember, if it's not already there, go to windows->actions to open it.
the buttons on the bottom, left to right, are stop recording, record action, play action, new folder, new action, and delete.
as you can see, i have different folders for my resizing, sharpening, captions, saving, and my 1 step (temporary) actions. to run an action is very simple; click the action, and click play.
to create an action, click the new action button, a box will pop up, give the action a name, and click record. the record button at the bottom of the action window will turn red. now perform all the steps you want it to record, and click stop recording. keep in mind it will record every single thing you do, including in other open files, so if the action you plan to record will have a lot of steps, it might help to write them down first.
to modify an action, select the step in the action above where you'd like the new step to be, hit record, perform the step, stop recording. select the step you'd like to delete, and click the delete button.
steps within the actions can be clicked and dragged, both within that action and moved to other actions. actions can also be moved between folders.
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DISCLAIMERS:
1. This is done in Photoshop but most art programs can approximate, especially just the transform > duplicate > move around steps, which is 90% of the technique.
2. There are ways to do this that are:
quicker
more precise
more accurate in 3d space
less clonky
but this is the laziest way that I have yet found, so I thought I'd make a tutorial.
3. Sorry the UI text got so shrunk, I didn't notice. You can tell what I'm doing anyway hopefully, the only confusing part should be the grouping in the advanced method.
TLDR you can apply layer styles to an entire GROUP, so you can have layer styles on an individual image, and THEN put that in a group and put a layer style on that and it applies to that image and everything else in there with it. This is extraordinarily useful once you start using it a lot.
#art tutorial#tutorial#photoshop tutorial#digital art#digital art tutorial#digital art resource#art resources
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SLANTED GIF LAYOUT
anon asked 💬 : \kitconnor\754446373230919680 Hey, do you have a tutorial for how you created this layout style? easy done! i've also attached psds, found in my layouts folder, that you can use too, but i've laid out the steps as well if you want to change things up for your own layout.
want a tutorial on anything? send an ask!
set up the layout
make sure you are following these dimensions, if you're working on a 540x540px layout (it only really works with this layout anyway 😭) if you DON'T want spaces on your gif: 1st gif: 180x540 2nd gif: 180x540 3rd gif: 180x540
and if you DO want spaces on your gif: 1st gif: 177x540 2nd gif: 178x540 3rd gif: 177x540
just use the rectangular marquee tool, using fixed size settings to get the shapes. also, make sure they're completely centered if you're using gutter sizes! additionally, ensure you use seperate layers.
2. use the angle tool
you're going to select your three layers, and then angle them to whatever degree you want. you WILL have white spaces, but don't worry about that for now.
(i'm so sorry the quality sucks, i can't go any bigger and get the whole process in one 😭)
3. fill the gaps
now, you need to fill it in. i probably use a "sloppy" method, but it does eliminate the need to fiddle around with other processes. to do this, i literally just pull the corners until i fill it. after that, i center the layout as much as i possibly can, so everything is adequately filled.
4. clipping gifs
to match the angles of the layout, you will add your gifs on, then angle it and size it to fit, the same as what you did with the layout and then clip. this part was too big to clip, but stepped out below:
repeat this with the others, then you're done!
find the psds, ready to have gifs sized to fit, here.
tip: sometimes it can give a weird jagged looking line when it saves, like this:
if you choose to do the no spaced layout, i'd suggest adding a black or white background underneath the layout, or adding outer glow to the rectangle shape which you can see in my cover gif! however, if you use the spaced one, you will notice it. there's not really a way to get rid of them, but it is a common "problem" amongst gifmakers, so i wouldn't worry too much!
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